Init: +2. Senses: darkvision 60 ft.; Perception +9. Ac: 17, touch 12, flat-footed 15 (+5 armor, +2 Dex).
Hp: 47 (5d10+15).
Fortitude: +8. Reflex: +7. Will: +3.
Speed: 20 ft.. Melee: 2 mwk sickles +8 (1d6+3). Ranged: longbow +7 (1d8/×3). Special Attacks: combat style (two-weapon), favored enemy (elves +2, humans +4). Strength: 16. Dexterity: 15. Constitution: 16. Intelligence: 10. Wisdom: 12. Charisma: 8.
Base Attack: +5. Cmb: +8. Cmd: 20.
Feats: Combat Reflexes, Double Slice, Endurance, Two-Weapon Fighting, Weapon Focus (sickle).
Skills: Acrobatics +5 (+1 when jumping), Climb +9, Intimidate +7, Perception +9, Stealth +12, Survival +9, Swim +9.
Languages: Common, Goblin. Special Qualities: favored terrain (plains +2), hunter's bond (companions), track +2, wild empathy +4. Combat Gear: oils of magic weapon (4), potion of cure moderate wounds, alchemist's fire (2). Other Gear: +1 hide armor, longbow with 20 arrows, mwk sickles (2), cloak of resistance +1, 57 gp.
ranger spells prepared: (CL 2nd; concentration +3)
1st-lead blades, longstrider
In addition to leading squadrons, hobgoblin lieutenants are assigned elite missions that call for stealth—particularly scouting missions and sabotage.